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Chainsaw Plankton
FaDoyToy
2979
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Posted - 2017.05.11 04:52:23 -
[1] - Quote
I think that is their long term plan, and the blood raider shipyards are the TQ stress test.
I'm assuming for solo mission running there won't be a huge change, but I'm interested in what happens when people start doing content as a group.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Chainsaw Plankton
FaDoyToy
2982
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Posted - 2017.05.11 21:27:50 -
[2] - Quote
if we look at the econ dev blogs I think it is pretty clear players spend more time doing pve and building things than they do pvping. I'll admit I do think the way pve is currently set up incentivizes the wrong things, almost all of it is solo content and the risk reward balance seems off. But as a whole PVE is very important to the eve experience.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Chainsaw Plankton
FaDoyToy
2982
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Posted - 2017.05.11 22:09:12 -
[3] - Quote
PS: check this dev post, I think it captures the spirit of what you and I are saying: https://forums.eveonline.com/default.aspx?g=posts&m=6918340#post6918703
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Chainsaw Plankton
FaDoyToy
3055
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Posted - 2017.05.22 17:18:46 -
[4] - Quote
I want pve like that, I just don't want it at the expense of current pve. Like CCP Larrikin said, sometimes you just want to npc and chill, and the current pve is rather good for that. however when you do want to step it up and do some group pve well, there aren't many options and those options aren't always very accessible. having something that is a bit more challenging and can scale to what you bring would be awesome. When I was with signal cartel we did some wormhole content in a group, the payout was a bit low for me, but for a lot of the newer players it was better than anything they could do solo. I'd rather do that kind of thing, but you can't do it too often as you run out of sites to run.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Chainsaw Plankton
FaDoyToy
3083
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Posted - 2017.05.27 01:32:29 -
[5] - Quote
Alasdan Helminthauge wrote:Tipa Riot wrote:Why should one split the reward with others and reduce ISK/h? ... as completion time does not scale with number of players, and alts are a thing. Yeah, because alts are a thing. I definitely dont want to see somebody with 5 Tengus run a lv4 blockade within 5 minutes and get like 75mil isk and 50k LP totally, or somebody having 10 accounts get 750k total LP within less than half an hour by camping a large complex. And completion time does scale with number if one player can hardly break the logi.
A burner pays out ~30m and doing it with say 5 people means each gets 6m. most burner missions are short solo, bringing more people will speed up the combat time, but so what you spend most of your time in warp anyways. If you can get everyone to take a mission and run them all that might be interesting, however most of the time only a few will have access, and who knows where they end up. you might end up doing 6 jumps one way, 6 back, and then 6 to the next one. travel time is the main limit there. Even with standard missions travel time becomes a huge factor with multiple pilots. Adding overwhelming dps only speeds it up so much. you are typically better off just doing everything solo.
and like you say it is pretty obvious why you can't get multiple rewards for one mission or FW plex.
With signal cartel I went on some vulfpeck fleets where you take destroyers and logi into a wolf-rayet system where small guns and armor tanks get huge bonuses and start wrecking sleepers. I'd like more stuff like that, the biggest drawback to that is once you run the sites in the WH well you're done till they respawn. I want something I can constantly form up on, get some income, and maybe some pvp.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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